GOLD SERIES 2011 OCG….

FUENTE: YGO CAFE

 

 

 

 

:: Cardlist ::

GS03-JP001
Mask of Darkness
Dark/Fiend/Effect/2/900/400
FLIP: Select 1 Trap Card from your Graveyard. Add it to your hand.

GS03-JP002
Kycoo the Ghost Destroyer
Dark/Spellcaster/Effect/4/1800/700
When this card inflicts Battle Damage to your opponent, you can remove from play up to 2 Monster Cards from their Graveyard. Your opponent cannot remove from play any cards in either Graveyard.

GS03-JP003
Injection Fairy Lily
Earth/Spellcaster/Effect/3/400/1500
During the Damage Step when this card battles, you can Pay 2000 Life Points to have this card gain 3000 ATK during the Damage Step only.

GS03-JP004
D.D. Warrior Lady
Light/Warrior/Effect/4/1500/1600
When this card battles with your opponent’s monster, after damage calculation you can remove from play the opponent’s monster and this card.

GS03-JP005
Chaos Sorcerer
Dark/Spellcaster/Effect/6/2300/2000
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Once per turn, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn.

GS03-JP006
Thestalos the Firestorm Monarch
Fire/Pyro/Effect/6/2400/1000
When this card is Advance Summoned, randomly discard 1 card from your opponent’s hand. If the discarded card was a Monster Card, inflict damage to your opponent equal to the Level of the monster x 100.

GS03-JP007
Ryko, Lightsworn Hunter
Light/Beast/Effect/2/200/100
FLIP: You can destroy 1 card on the field. Send the top 3 cards of your deck to the graveyard.

GS03-JP008
Chimeratech Fortress Dragon
Dark/Machine/Fusion/8/0/0
[Cyber Dragon] + 1 or more Machine-Type monsters.
This monster cannot be used as a Fusion Material Monster. You can only Special Summon this card from your Extra Deck by sending the above cards from either side of the field to the Graveyard. (You do not use [Polymerization].) The original ATK of this card is equal to 1000 x the number of Fusion Material Monsters used to Special Summon it.
Normal Rare

GS03-JP009
Gungnir, Dragon of the Ice Barrier
Water/Dragon/Synchro/7/2500/1700
1 Tuner + 1 or more WATER non-Tuner Monsters.
Once per turn, you can discard up to 2 cards from your hand to the Graveyard to select and destroy an equal number of cards your opponent controls.

GS03-JP010
Trishula, Dragon of the Ice Barrier
Water/Dragon/Synchro/9/2700/2000
1 Tuner + 2 or more non-Tuner monsters
When this card is Synchro Summoned, you can remove from play up to 1 card each from your opponent’s hand/Graveyard/side of the field.
Normal Rare

GS03-JP011
Nobleman of Crossout
Magic – Normal
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must remove from play all monsters from their Decks with the same name as the destroyed monster.

GS03-JP012
Dark Hole
Magic – Normal
Destroy all monsters on the field.

GS03-JP013
United We Stand
Magic – Equipment
Increase the ATK and DEF of the equipped monster by 800 points for each face-up monster you control.

GS03-JP014
Riryoku
Magic – Normal
Halve the ATK of 1 face-up monster and add the same amount to the ATK of another face-up monster, until the end of this turn.

GS03-JP015
Fires of Doomsday
Magic – Quickplay
If you activate this card, you cannot Summon other monsters this turn. Special Summon 2 [Doomsday Tokens] (Dark/Fiend/1/0/0) in Defense Position. These tokens cannot be Release for a Advance Summon, unless it is for a DARK monster.

GS03-JP016
Dust Tornado
Trap – Normal
Destroy 1 Magic or Trap Card your opponent controls. You can then Set 1 Magic or Trap Card from your hand.

GS03-JP017
Ceasefire
Trap – Normal
Flip all face-down Defense Position monsters on the field face-up. Flip Effects are not activated at this time. Inflict 500 damage to your opponent for each Effect Monster on the field.

GS03-JP018
Trap Hole
Trap – Normal
Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.

GS03-JP019
Compulsory Evacuation Device
Trap – Normal
Return 1 monster on the field to its owner’s hand.

GS03-JP020
Widespread Ruin
Trap – Normal
Activate only when your opponent declares an attack. Destroy 1 Attack Position monster your opponent controls with the highest ATK. (If it’s a tie, you get to choose.)

 

 

Esta entrada fue publicada en Berrinches. Guarda el enlace permanente.

5 respuestas a GOLD SERIES 2011 OCG….

  1. Axel dijo:

    Qee buena info. pero y el debris qee viene en la imagen? no viene debris o si? por qee seria grandioso al fin podria hacer mis debris foil >_<

  2. Ike dijo:

    Pues ya hay debris foil, SUPER en turbo pack 4 ^^”
    Ademas te recuerdo que es Gold Series de Japon.

  3. Axel dijo:

    ya see ¬¬ pero no pagare 350 por un debris foil mejor recorto el foil japones y lo pego en el ingles xxD

  4. Ike dijo:

    Pues amigo, disculpame pero eso que quieres hacer se vera mas feo, ademas si kieres que luzcan tus cartas tristemente tendras que gastar ^^”

  5. Axel dijo:

    hah tienes razonn xD

Responder

Introduce tus datos o haz clic en un icono para iniciar sesión:

Logo de WordPress.com

Estás comentando usando tu cuenta de WordPress.com. Cerrar sesión / Cambiar )

Imagen de Twitter

Estás comentando usando tu cuenta de Twitter. Cerrar sesión / Cambiar )

Foto de Facebook

Estás comentando usando tu cuenta de Facebook. Cerrar sesión / Cambiar )

Google+ photo

Estás comentando usando tu cuenta de Google+. Cerrar sesión / Cambiar )

Conectando a %s