You can banish this card from your Graveyard to activate 1 of these effects.
• Increase the Level of all “Mermail” monsters you currently control by 1.
• Increase the Level of all “Mermail” monsters you currently control by 2.
ABYR – EN083 Slushy
This card is unaffected by other monsters’ effects. Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card; it gains 1000 DEF until the End Phase, and if it does, you take no effect damage from your opponent’s card effects this turn.
If you have 3 or more “Spellbook” Spell Cards in your Graveyard: Reveal the top 2 cards of your Deck; add any revealed “Spellbook” Spell Cards to your hand, and shuffle any remaining cards into the Deck. You can only activate 1 “Spellbook Library of the Heliosphere” per turn. You cannot activate any Spell Cards the turn you activate this card, except “Spellbook” Spell Cards.
Each time a “Spellbook” Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counter(s) that were on this card.
Once per turn, when the battle position of a Rock-Type monster you control is changed: You can target 1 Spell/Trap Card your opponent controls; destroy that target.
FLIP: Target 1 face-up Machine-Type monster your opponent controls; take control of it until the End Phase of your next turn. If this card is destroyed by battle: The monster that destroyed it loses 500 ATK and DEF.
Cannot be Special Summoned. Once per turn, if this card is in face-up Attack Position: You can send 1 monster from your hand to the Graveyard to target 1 face-up Defense Position monster your opponent controls; until the End Phase, take control of that target, but it cannot change its battle position.
This card gains 500 ATK and DEF for each Fish, Sea Serpent, and Aqua-Type monster in your Graveyard.
You can Special Summon this card (from your hand) by removing 4 Ice Counters from the field. While this card is face-up on the field, other face-up monsters with Ice Counters cannot attack or change their battle positions.
When this card is destroyed and sent to the Graveyard: Place 1 Ice Counter on each face-up monster on the field.
While this card is face-up on the field, if a Fish, Sea Serpent, or Aqua-Type monster you control attacks a Defense Position monster, inflict piercing Battle Damage to your opponent.
During your Main Phase, if the only monsters in your Graveyard, other than “Fishborg Launcher”, are WATER monsters: You can Special Summon this card from your Graveyard. If this card is Special Summoned by this effect, banish it when it leaves the field. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a WATER monster. The effect of “Fishborg Launcher” can only be activated once per turn.
While a Field Spell Card is face-up on the field, this card gains 1000 ATK.
During your Main Phase: You can discard this card; add 2 Level 4 LIGHT Thunder-Type monsters with 1600 or less ATK and the same name from your Deck to your hand. The effect of “Thunder Seahorse” can only be used once per turn. You cannot Special Summon the turn you activate this effect.
Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot declare an attack the turn you activate this effect.